Job ID: TM (90090425)
Onsite/Local Game Developer with C++/C#, Unreal engine/Unity, Houdini/Maya, AR/VR, Figma, 3D Math/core gameplay systems/controllers, game logic/mechanics, UX Optimization/Performance experience
Location: Sausalito, CA
Duration: 12 Months
Job Description:
Must have Skills:
Some 3D Math fundamentals as applied to game logic and game mechanics.
UX Optimization Performance, Developing 3D core gameplay systems, Gameplay controllers, cross
C++ and Unreal engine
Cross-functional and communication skills
Nice to have Skills:
C# (some required but less of a priority than C++
Knowledge of Houdini and/or Maya is a plus (CWAM acknowledges that this is a niche skill set but it would be great)
UI Experience (Figma)
Required Experience:
Minimum 8+ years of Game development and/or AR/VR prototype experiences. You are an expert in game mechanics and UI systems, demonstrating high end skill sets with level blueprint and real time graphic optimization.
Experience with technical aspects of game design such as coding C# or C++ 3D Math fundamentals as applied to game logic.
First-hand experience with industry Game production processes and cross-discipline collaboration and communication.
Comfortable taking direction, yet also working independently, multi-tasking and self-prioritizing to help various teams meet goals in this quick-moving, highly collaborative environment.
Experience with Unreal Engine 5 and Unity is required.
Preferred Experience:
Bachelor’s degree or equivalent degree in Computer Science, Computer Visualization, or Computer Animation, including coding and scripting in various languages
Previous experience in the creation of Games or interactive VR & AR experiences
Experience with real-time analytics tools/languages/process and visual scripting is a plus.
Knowledge of Houdini and/or Maya is a plus